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Monkube creates unique videogames. Our studio has offices in Belgium, Romania and Hong Kong and tries to be a future-proof company. Think home offices, electric cars, shared profits and unlimited holidays. This website contains only self-owned IP, but we do co-created and work for hire projects as well. So if you're looking for a game developer, drop us an email.

sven van de perre,

Game designer, touch up artist and all round biz-guy

"You'll never amount to anything if you keep playing these damn videogames", said Sven's dad. Boy, did he prove that guy wrong. Sven, the founder of Monkube, has been working professionally in the videogame business for more than 20 years. He used to be editor-in-chief of Official PlayStation Magazine and Lead Designer at the amazing Larian Studios. His main goal in life right now is killing the Match 3 hype.

sven

Gabriel Buga

Programmer

Not only can Gabriel stitch just about anything on his nifty stitching machine, he's also an amazing coder. Gabi, as the team calls him, was the guy bringing Monkube's 1st game 6th Planet to obscure platforms like BADA and Tizen and spent the last two years writing BlastBall code. And loving (almost) every moment of it.

sven

Florentin Cosmin Sclipcea

Programmer

Goes by the short name of 'Flo' and can clear an agenda of todo's before you can spell his his full name. Flo's the guy who kicks ass on co-produced projects, as well as porting Monkube's own games to a range of new platforms. If you play any Monkube stuff on Android, know that he's the guy who made that happen.

sven

Stijn Van Coillie

Programmer, 3D and 2D artist

Ex-finalist of Microsoft's 2012's Imagine competition, ex-Monkube intern and winner of the 'who's got the most all-rounded skill set in the team' trophy. Whatever Monkube throws at Stijn, he can handle it. He's the main man behind My Friend Spooner and is now working on an un-announced Apple Watch game. Yes, you read that right.

sven